Post by Phoenix Wolfe on Mar 21, 2014 7:31:57 GMT
SPECIES DESCRIPTION
Before making an application, check out these descriptions for your desired species type to ensure you are clear on the powers/abilities/weaknesses of each species. Also take these into account when posting, as it is unwise for a human to be beating up a certain species which may have an advanced ability and wouldn't be able to be beat up so easily/if at all.
HUMANS
_____________________________________________________
They are just the regular crop, and on this site there can never be too many humans. Not all humans need to be in the know of the supernatural, and could even go the whole course of the roleplay not even knowing or taking part in the supernatural! Some are more skilled than others in certain aspects, but in comparison to supernatural creatures, they have no additional advantages other than being...Normal. Some do possess gifts though which are brought on by a particular influence in their life (eg anger issues could inspire telekinetic behaviour). Before considering making a human character with these gifts, please already have one other character in existence as these are rare cases and we don't want too many.
VAMPIRE SLAYER
_____________________________________________________
"Into every generation, a slayer is born." There is only ONE, so don't think about applying for one unless there is one open within the Canon List. This girl possesses inhuman strength, durability, speed, reflexes and healing well above the regular human, matching a vampire. They also carry the unique ability of prophetic dreams, allowing them to see visions of what is to come.
Naturally, a vampire slayer has enhanced combat intuition and can pick moves up a lot easier than a human would be able to due to their natural reflexes and strengths. They are trained by their watcher who assists them with knowledge of demons, fighting techniques and ways of defeating evil.
WATCHERS
_____________________________________________________
In ancient times, were a group of shamans creating the First Slayer, then becoming the Watcher's Council. There are many of these trained men/people, however only one per slayer and therefore there will only be one in the roleplay unless the story calls for more. They mostly reside in England at the Watcher's Council, or attend the Watcher's Academy as a means of becoming a watcher. Kind of like a Police Academy, only for supernatural fighters. Their main goal in the position is to train their assigned slayer and prepare her for the worst and ensure she can survive long enough to defeat evil. Supernatural guides is a good way of looking at them.
They are skilled in combat, some better than others, have knowledge of demons and vampires and are generally very tactical. Some even dabble in magics, knowing how to read incantations or understand ancient texts. They are usually older, due to the experience and training required before they are assigned a slayer.
VAMPIRES
_____________________________________________________
They possess the standard abilities of superhuman strength, durability, speed, stamina, reflexes, healing and immortality. The only way vampires can be killed is through decapitation, fire, sunlight or stakes. Although they need blood to survive, they can still remain alive without it for long distances, however their body shuts down. Their strength is well above that of humans and can easily take on a human with little to no effort. More experienced vampires may possess hypnotic abilities and mind control, the ability to control the mind of their opponent and bring it to a weakened state, however this isn't the case for all experienced vampires and must have admin approval.
DEMONS
_____________________________________________________
There are many different types of demons, each with their own powers and abilities. Most demons generally possess superhuman strength and durability, and may even possess immortality. You can be creative here, to a certain limit.
WEREWOLVES
_____________________________________________________
Humans who were bitten by an alpha werewolf and therefore have had the transformation and become one also. Their powers include;
Heightened Senses
Accelerated Healing
Enhanced Agility
Enhanced Strength
Pain Transference (Take away pain from others, potential for healing)
Memory Transference (Can transfer-give/take memories from another by putting their claws in back of individual's neck).
Humans who become a werewolf can be cured of common cure illnesses such as asthma, cancer, etc. When taking photos their eyes glow from the flash, making it difficult to take photos of them; however skilled werewolves can overcome this.
Their main weaknesses are wolfsbane (causing hallucinations, render unconscious or even kill), mountail ash (can keep supernatural creatures in or out), lunar eclipse (become powerless during lunar eclipse), full moon (until learning to control) and alpha related injuries which heal longer.
Omega Werewolves- lone werewolf, have no pack and are therefore generally weaker than other werewolves.
(Will be accepted these)
Beta Werewolves- Part of a pack and therefore stronger than Omega werewolves.
(Will only be accepting if they are apart of an alpha on the site's pack)
Alpha Werewolves- Leader, therefore the strongest and most powerful, who could easily match the feats of a slayer or powerful vampire/demon. Werewolves can become alphas by killing an alpha or showing great strength of character and becoming a "true alpha". Alphas have the ability to turn humans into werewolves (however the bite can also kill them), can hide their scent from werewolves, limited mental control over over werewolves and can heal the extremely ill with pain transference which generally sacrifices their alpha status.
(Will only accept these in extreme circumstances, please speak to administrator prior)
MAGICAL BEINGS/WITCHES
_____________________________________________________
Powerful magical entities, whose power extent also varies on how experienced the person is and the amount of power they have. Most possess common abilities of telekinesis, though is usually limited until they gain extensive amounts of power. Most are required to chant from texts and verbally express spells.
There are different types of magical entities based on their line;
Conjurers/Spell casters: These witches barely have any active powers outside of their innate ones and therefore their strength is in making potions/charms and using these to weaken enemies or even kill. They usually are trained in knowledge of potions, magical herbs and of weaknesses to other supernatural creatures.
Elementals: These witches have control over the elements, and depending on how powerful they are as a witch, this control over the elements can be more powerful or weaker. They are able to have influence over these elements only when the element is within range (ie, cannot cause an attack with water if they are in a dry desert). Powerful elementals are able to create storms, however this takes great control over their power. When they are unfocused and emotional their power can also become uncontrollable.
Druidic Magic: Isn't a part of "witchcraft", druids have control over nature and can therefore use nature to heal others if the druid is powerful enough, use rune stones to create incantations and spells. They are very ritual-oriented.
Normal humans can become magical entities in rare situations where they have a great knowledge of texts and incantations. Humans can be a part of rituals and spells if there is a witch in control of the situation and they are merely assistance, however they cannot do feats on their own unless they have extensive knowledge of what they are doing and how they do it. Watchers are usually the only likely ones to achieve this as they have knowledge of texts and supernatural charms to help them make the transition. Witches are generally stronger in a coven/circle of witches as there is more power, as when they combine their magic's it can be pool of power and not just their own.